Weekly Report W27 2026

Overview

This weekly report aggregates routine reviews from two knowledge vaults:

  • AI Research Vault — Agent architecture, RAG experiments, AI infra optimization
  • GameDev Vault — UE5 engine analysis, MCP tooling, shader & rendering

Period: 2026-06-29 ~ 2026-07-05 (W27)


AI Research Vault

Theme

Agent 能力建设周:Harness 骨架复现 → RAG 实验大纲 → AI-Infra 备忘录 → 技术雷达更新

Completed Items

TaskThemeQualityNotes
Agent Harness × Game AI paper readingAgent architectureB+3 papers + literature map
Agent Harness 6-component implementationAgent frameworkB24/27 tests passed
8 RAG experiment docsRetrieval-augmentedC+Markdown only, 0 .py files
AI-Infra performance memo (4 docs)Inference infraA-Directly guides tech selection
2026-07 Tech Radar — GI/ReSTIRTech strategyB+Clear quadrants, Agent infra missing
AI 3D Video + AI-Native Game historyCross-frontierA-423+405 lines, high academic quality

Key Findings

  • Finding 1: AI-Infra memo is the highest-value output this week — directly explains TTFT/ITL/concurrency/cost for Agent systems.
  • Finding 2: Agent Harness is a high-quality teaching skeleton but lacks "brain cortex" — reward=0.0, no Learning, no Planner/MCP/Multi-agent.
  • Finding 3: RAG experiments are "executable notes" not "reproducible experiments" — all 8 marked "☐ pending", 0 standalone .py files.
  • Finding 4: Tech Radar is benchmark-level within its declared boundary, but has systematic strategic blind spots (Agent core infra completely missing).

Next Week Plan (W28)

  • P0: Fix Agent Harness reward function, connect to real LLM
  • P0: Convert RAG #01 baseline Pipeline to runnable .py
  • P1: Add "Agent Infrastructure" sub-radar to tech radar
  • P1: AI-Infra memo: KV Cache structured compression + math derivation appendix

GameDev Vault

Week Snapshot

25 commits / 128 files / +45,442 / -887 (2026-06-28 ~ 2026-07-03)

Three Main Lines + One Archive Line

Line A: UE5 Extending MCP (Real Engineering Loop)

  • Phase 1-9 complete — 15 tools + 7 smoke test iterations + real Fatal error capture
  • Key fixes: Game thread deadlock, JSON format bug, Class lookup 3-level fallback
  • Alignment value: MCP = Agent TCP/IP — real production-grade tool implementation

Line B: UE5 Training MCP Pipeline (Data + Fine-tuning)

  • 6-phase pipeline: mcp_data_generator → data_pruner → data_prep → train_small_model → eval_model → export_to_excel
  • 4113-line grounding.json as real MCP call ground truth
  • Goal: 3B model approaches 70B level in UE5 vertical domain

Line C: UE5 Expert AI Training Research (Career Narrative)

  • Complete guide (552 lines) + 3 research docs (1332 lines total)
  • Represents "game engine expert participating in AI model training" job story

Line D: Routine Knowledge Base (Second Brain)

  • Shader cases: SSR / Lumen GI diffuse / Lumen reflection / Nanite material / UE5.8 Sky
  • Source analysis: UE5 Cook pipeline / Godot Jolt Physics / Sky / Cloud / SkyPass / Lumen / Nanite
  • Tech Radar: Q3 README restructured + 7 P0 radar cards + 4 new entries

Capability Matrix Alignment Check

CapabilitySelf-scoreDay-job scoreGap
AI training pipeline7/107/10Factory built, no product shipped
UE5 vertical domain7/105/10VSM single point, Mac zero coverage
Engineering8/108/10Missing CI/CD
Weighted7.3/106.5/10Day-job prep insufficient

Risk & Blind Spots

  • Commit density vs review depth: 25 commits / 128 files / 45K lines — exceeds comfortable review threshold
  • Career review log & diary both broken — 0 formal content before this review
  • 3 of 6 AI-native capability poles are blind spots: interactive gameplay, classical RL, classical ML character pipeline
  • 16K lines of smoke test JSON committed to git — should be .gitignored

Next Week Plan (W28)

  • Keep: Daily Routine note, Friday tech radar update, continue P1 Batch 3-6
  • Improve: Commit granularity < 500 lines / 3 files, git rm smoke test JSON + .gitignore
  • Add: NVIDIA ACE demo, Hunyuan3D first try, W28 weekly review
  • Pause: Performance optimization memo, Godot engine

Sources

  • AI Research Vault: AIResearchVault/document/Routine/06-研究复盘日志/2026-W27-复盘.md
  • GameDev Vault: GameDevVault/Routine/06-职业复盘日志/2026-07-05-过去一周repo修改研究复盘-AI时代对齐.md
  • GameDev Vault (Capability Check): GameDevVault/Routine/06-职业复盘日志/2026-07-05-三能力对账-是否满足-AI训练pipeline-UE5垂直领域-工程化.md

Generated from routine knowledge vaults. For full details, refer to the original markdown files.